BioShock: The Collection (Xbox One)
For every true fan of BioShock, BioShock 2, and BioShock Infinite comes the ultimate edition of the breathtaking trilogy, BioShock: The Collection for Xbox One.
In 2007, 2K Games first introduced us with Jack, whose plane crashed in the middle of the ocean where he discovered the entrance to the underwater city called Rapture. BioShock (2007) told a fascinating story about a powerful man, Andrew Ryan, and his dream of creating an isolated utopia that fell apart due to greed and thirst for power.
This first-person shooter with RPG and stealth elements quickly became famous among video game fans with its memorable characters like Little Sisters and Big Daddies. Moreover, many of the player’s decisions throughout the game had a direct impact on how the story would end. This created a more personal feeling towards the game that made fans play it over and over again.
BioShock 2 (2010) takes places eight years after the events from the first game. This time the players are in the role of Delta and need to fight through Splicers with different weapons. The second part also offered a multiplayer mode for a story-driven prequel to the plot.
In 2015 BioShock Infinite was released, and the fans had the pleasure of enjoying the well-known mechanics, gameplay, and themes, but in a different setting. The protagonist, Booker DeWitt is fighting through the mysterious city of Colombia with the help of AI-controlled Elizabeth. The two uncover some of the deepest and darkest secrets of the airborne city.
BioShock: The Collection for Xbox One includes all three games, remastered in 1080p with all single-player add-on content, the “Columbia’s Finest” pack, as well as the Director’s Commentary.
‘Bioshock: Infinite’ is 10! [Safe Room Podcast]
It’s Bioshock Infinite on Safe Room this week, but be sure to check out our look at a selection of bite-sized horror games in the March edition of Horror Bytes. Few franchises have cemented themselves into the pantheon of spiritual successors that expand upon their influences with such staggering visual and thematic language as Bioshock […] The post ‘Bioshock: Infinite’ is 10! [Safe Room Podcast] appeared first on Bloody Disgusting!.
The Assassination of Daisy Fitzroy (By The Coward BioShock Infinite)
BioShock is celebrating its 10-year anniversary today, March 26, 2023. Below, we take a critical eye to how it ultimately mishandles its prominent Black revolutionary character, Daisy Fitzroy.Let me tell you a story: a story about a slave.This slave was once the absolute pride of their owner. Strong. Respected. And the slave was well-cared for. The lady ruler of the land decreed it. But the slave was still enslaved. Their only real power was the ability to control a crowd. After being declared an enemy of the state, the slave revolted. They swore vengeance, inciting an entire people to cheer for the fall of their ruler, and made no apologies for their wish to overthrow the government by force. The slave would fight, and die, for freedom.Continue Reading at GameSpot
BioShock Infinite: Burial At Sea Cannot Reconcile Its Alternate Selves
BioShock is celebrating its 10-year anniversary today, March 26, 2023. Below, we take a look at how its DLC, Burial at Sea, attempted imperfectly to find synthesis between its various worlds.BioShock's Rapture is a place of necessity. The novelty of its underwater setting comes out of a practical concern: Why wouldn't a player character just leave a dangerous place? The game's thematic concerns came out of these gamey considerations. Give Big Daddies Little Sisters so that players are incentivized to attack difficult enemies to get resources. A world without regulation means that players can buy ammo from vending machines and shoot lightning out of their hands with "plasmids."Even the game's preoccupation with objectivism comes from these kinds of practical considerations. In director Ken Levine's own words, "we wanted a very believable reason why they would be there." Rapture's founder Andrew Ryan (a thinly veiled stand-in for writer Ayn Rand) cannot imagine a place where he can build his ideal, objectivist world on land, so it must be done in the sea. Though BioShock's narrative ultimately, tepidly, condemns him, it also finds some nobility in his mission, in the purity of his vision. Maybe that's because his goals were similar to the designers'. They too built Rapture out of necessity, a world constructed out of gameplay constraints, that could only exist digitally.Continue Reading at GameSpot